Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that fans were delightfully shocked by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture multiple facets of the gamer's adventure.

We followed vault-dweller Lucy, trying to act with integrity and finding that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive wastes.

Setting the Stage for a New Chapter

The show's first season conclusion unveiled key information about who helped cause the atomic conflict that trapped a society in subterranean shelters for hundreds of years. It also raised plenty of questions open for the second season – and, on this occasion, anticipations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.

“Going into the first season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the reception to the show, so now people are bringing more eagerness and altered expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, desolate Route 66 vibe of the game is so much rewarding to translate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its makers insisted on real props and locations were built, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s authentic.”

Indeed, virtually everything you see on-screen is real, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also longtime fans, with the help of the original creators behind the video games. This shared passion for the lore is apparent in the finished show.

The new batch of episodes is launching on a weekly basis rather than as a full-season drop, representing a shift from the initial release. This schedule will foster a different weekly discussion, something the team themselves are eager to observe.

“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Kristi Turner
Kristi Turner

A seasoned HR consultant with over 15 years of experience in UK recruitment and talent development strategies.